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Production Tech

até-komë Ventures Production Tech
Production Tech — Malaysia Future City
PRODUCTION.TECH
SYSTEM LIVE
Start a Production
Malaysia Future City · AI & Immersive Technology Hub

KUALA LUMPUR
2050 // REAL-TIME · VIRTUAL · IMMERSIVE

// TEKNOLOGI MASA DEPAN · DUNIA MAYA · KECERDASAN BUATAN

Where Malaysia's skyline becomes the canvas. Unreal Engine virtual production, AI-driven immersive technology and photorealistic CGI — engineered to broadcast standards for the nation's next generation of storytelling.

0+
// TAHUN / YEARS
Broadcast Engineering
<1F
// LATENCY
Sub-Frame Tracking Sync
0K
// OUTPUT
Real-Time Render
0
// FPS STABIL
Stable Frame Rate
You are viewing the PRODUCTION TECH division — Malaysia AI & Immersive Technology

WHAT WE
BUILD

Production-proven capabilities — from real-time LED volume stages to photorealistic CGI. Every discipline executed with broadcast-grade engineering precision, built for Malaysia's creative industry future.

01
Virtual Production
Real-time camera tracking synchronized to Unreal Engine environments. Sub-frame latency. Genlock and timecode-accurate from first frame to last. Designed for live broadcast, not just post.
nDisplayLive LinkGenlockSDI
02
Unreal Engine VFX
Photorealistic real-time rendering using Unreal Engine 5. Nanite geometry, Lumen global illumination, and MetaHuman digital actors. Production-ready environments in hours, not weeks.
UE5 NaniteLumen GIMetaHumanHLOD
03
AR / XR Experiences
Augmented and extended reality for broadcast, events and enterprise. Real-world anchor tracking, spatial overlays and interactive XR blending physical and digital worlds seamlessly.
ARKitSpatial AnchorMixed RealityWebXR
04
CGI & Motion Picture
Full-pipeline CGI from concept to final render. Photorealistic asset creation, physics simulation, particle systems and compositing for feature film, broadcast and commercial productions.
Full CGI PipelineVFX ComposeParticlesACES
05
LED Volume Stage
Full LED wall production pipeline. Brompton / Novastar processor integration, in-camera VFX with correct lens response, real-time lighting wrap on talent. The industry gold standard.
BromptonNovastarICVFXnDisplay
06
VR Immersive
High-fidelity VR environments in Unreal Engine for training, simulation, architectural visualisation and immersive storytelling. 6DoF interactivity with haptic integration support.
6DoFOculus / VIVEMulti-userHaptics

THE PIPELINE

Broadcast-engineered signal chain from camera to screen. Every stage genlocked, timecode-accurate and monitored live.

01//
Acquisition
Camera + Lens
Tracking Data
02//
Sync Layer
Genlock
Timecode
03//
Render Engine
Unreal Engine 5
Real-Time VFX
04//
Output Surface
LED / Green Screen
Compositing
05//
Broadcast
Live / Stream
Record

CRITICAL
INTEGRATION

⟳ LATENCY ALIGNMENT
Sub-Frame Sync
Tracking data and video synchronized within a single frame. Target: less than one frame offset across the entire signal chain.
▶ FRAME STABILITY
Zero Drop Policy
Consistent 50/60 fps with zero drops. A single dropped frame on a live LED stage is visible on camera and to the client.
◈ LIGHTING MATCH
Scene Consistency
Real-world practicals and virtual scene lighting matched frame-accurately. What makes talent feel physically present in the environment.
◎ CALIBRATION
Lens & Camera
Full lens calibration and camera profiling mandatory before every production. Perspective accuracy depends on it entirely.

TOOLS OF
PRECISION

Industry-standard hardware and software integrated by engineers who have operated these systems under live broadcast pressure.

Core Render
Nanite, Lumen, nDisplay cluster, Live Link
Camera Tracking
Sub-millimetre optical, StarTracker & Bolt
LED Processing
Tessera SX40, genlock, HDR calibration
Video I/O
4K SDI capture, Quad-link, hardware genlock
Live Switching
Broadcast switcher, multi-feed monitoring
Post & Color
ACES pipeline, Fusion VFX, Fairlight audio
Volume Tracking
IR marker tracking, LED volume, mocap
LED Control
Wall processing, brightness cal, tiling
Scene Control
Custom UI, scene switching, VFX triggers

ENGINE
COMPARISON

Four broadcast-grade real-time graphics engines — each with a distinct philosophy. Evaluated across the criteria that matter most for virtual production and live broadcast in Malaysia.

Criteria
Vizrt Bergen, Norway
Wasp3D Mumbai, India
Zero Density Istanbul, Turkey
Brainstorm Valencia, Spain
Primary Use Case Broadcast graphics, news, sports, live events
Live Broadcast
TV graphics, news tickers, lower thirds, elections
Broadcast CG
Virtual studio, AR, XR, LED volume production
Virtual Production
Virtual studio, AR/XR, motion graphics, post
Studio + Post
Render Engine Core Proprietary Viz Engine (OpenGL / Vulkan path) Proprietary real-time CG engine (DirectX-based) Unreal Engine 5 — native via Reality Engine Proprietary eStudio engine + optional UE5 bridge
Unreal Engine Integration Viz UE Plugin — workflow bridge only
Indirect
Limited / no native UE integration
Minimal
Built on UE5 natively — Lumen, Nanite, nDisplay
Native UE5
eStudio + UE bridge mode available
Hybrid
Camera Tracking Mo-Sys, Stype, Ncam, FreeD — excellent ecosystem FreeD, Mo-Sys compatible — solid broadcast support Full FreeD, Mo-Sys, Stype, Ncam — production-grade FreeD, Ncam, Mo-Sys — solid virtual studio tracking
Virtual Studio / AR Industry standard — decades of broadcast deployments
Best-in-class
Strong AR lower thirds, especially Indian broadcast
Strong
Photorealistic virtual sets via UE5 — highest visual quality
Photorealistic
Long-established virtual studio toolset — reliable
Mature
LED Volume / ICVFX Via nDisplay bridge — not native workflow
Limited
Not designed for LED volume production
Not suited
Purpose-built for LED volume — primary strength
Purpose-built
Supports LED via UE bridge — functional
Functional
Latency Performance Sub-frame — engineered for live broadcast
★★★★★
Low latency — optimized for live broadcast
★★★★☆
Sub-frame via UE5 nDisplay — precision hardware req.
★★★★★
Good — competitive broadcast-grade performance
★★★★☆
Graphics Quality Ceiling High — professional broadcast grade
★★★★☆
Good — solid broadcast, limited photorealism
★★★☆☆
Exceptional — Lumen GI, Nanite, film-grade render
★★★★★
High — strong motion graphics, good photorealism
★★★★☆
Workflow Integration Deep newsroom (NRCS), Viz One MAM, sports data Strong newsroom / data-driven graphics workflow Production-focused — studio/film over newsroom Balanced — broadcast and production studio
Learning Curve Steep — proprietary toolset, certified operators required Moderate — familiar for broadcast graphics teams Moderate for UE5 artists, steep for broadcast operators Moderate — intuitive for studio graphics teams
Pricing Tier Enterprise — significant CAPEX / OPEX
High
Mid-range — competitive for Asian markets
Mid
Enterprise — hardware + software investment
High
Mid to high — flexible licensing available
Mid–High
Presence in Malaysia / SEA RTM, Media Prima, major broadcasters
Established
Growing — several regional news channels
Growing
Emerging — virtual production & OTT studios
Emerging
Niche — specialist studios
Niche
Best Suited For Live news, sports, elections, large broadcast networks News channels, election coverage, budget-conscious broadcast Virtual production studios, OTT, film, LED volume stages Virtual studios, AR segments, post + live hybrid
// Broadcast Veteran
VIZRT

Undisputed broadcast graphics standard. If your priority is newsroom integration, data-driven live graphics and proven reliability — Vizrt is the benchmark. Not optimized for LED volume or virtual production.

// Cost-Effective CG
WASP3D

Strong contender for news and election graphics in cost-sensitive Asian broadcast markets. Good real-time CG output without enterprise pricing. Limited photorealism — not suited for virtual production pipelines.

// Virtual Production Leader
ZERO DENSITY

Engine of choice when photorealism and LED volume production are the priority. Built on UE5 natively — the only engine here with Lumen, Nanite, and nDisplay. Our preferred platform for virtual studio and in-camera VFX.

// Versatile Studio
BRAINSTORM

Mature platform bridging traditional virtual studio production and modern AR workflows. Solid output quality with flexible licensing. Strong option for hybrid broadcast-studio environments.

// Table reflects industry positioning as of 2025. Feature availability varies by license tier and integration configuration. Contact us to discuss which engine suits your production requirements.

BUILT FOR
BROADCAST

Render Hardware
RTX 4090 / A6000
System Memory
64 – 128 GB RAM
Tracking Latency
< 1 Frame
Frame Rate
50 / 60 FPS Stable
Sync Reference
Genlock + LTC
Output Resolution
4K / 8K Ready
Video Interface
12G-SDI / HDMI 2.1
Network Fabric
25 GbE Cluster

TWO PATHS.
ONE PIPELINE.

Option A // Cost-Efficient
Green Screen Workflow
Virtual environment composited with live talent in real time. Studio-based, fast turnaround, budget-conscious without compromising visual quality.
  • Fast studio setup and teardown
  • Full real-time compositing via Unreal
  • Keying via internal or external hardware
  • Scalable to any studio environment
  • Lower infrastructure investment
PREMIUM
Option B // Immersive
LED Volume Stage
Fully immersive LED wall environment. Real-time light wraps around talent and props. In-camera VFX, no post compositing. The industry gold standard.
  • In-camera VFX — no post compositing
  • Physical light wrap on talent and props
  • Correct lens response and flare
  • Director-visible environment on set
  • Maximum client impact

MALAYSIA'S
FUTURE IS LIVE.

Production-ready. Broadcast-grade. Available now. Let us define your first production together — and bring Malaysia's vision to life.

// MALAYSIA BOLEH · TEKNOLOGI MASA DEPAN · BROADCAST-GRADE RELIABILITY · REAL-TIME CREATIVITY